Week 2 Blog Post

In this early stage of our Capstone project we have been developing several game ideas, the team has been pitching loads of ideas and it was time to thin out our pool of games. I often find that cutting ideas is one of the hardest parts of game development. One of the big issues when cutting ideas is that the team member who came up with the idea may feel hurt because they really felt passionate about a particular idea. The team that I am working with now has incredible synergy (it’s one of our strongest features) so I did not feel worried about stating my opinions on which ideas should be cut. One of the other issues I have encountered when cutting ideas happens later in the development process, at some point in game development the team begins to to get frustrated with the game they are making. When the development team gets frustrated it’s easy to think back to the ideas that got cut and wish that the team had gone in a different direction. The thing to remember is that hindsight is 20/20 and it can be easy to look back on a different idea and wish that the team had chosen that idea. The biggest thing to remember when ideas get cut is that just because an idea was cut does not mean that the idea is not good, if an idea I really like gets cut I keep it written down and save it so that I can either work on it myself or pitch it again when it is more developed.

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